Operation Wolf
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick or Mouse
Genre: Shooter - Point and Click - Military
Gametype: Conversion
Release Year: 1988
Developer: Ocean, Taito (USA)
Publisher: Ocean France
Players: 1 or 2, Simultaneous
Relationship: is a prequel to Operation Thunderbolt
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, Fujitsu FM T owns, MSX 1/2, , NEC PC Engine, Nintendo NES/Wii Virtual Console, PC (DOS), Sega Master System, Sony PlayStation 2. Based on 1987 Taito coin-op.
Disks: 2
Programmer: Benoist Aron, Christophe Gomez, Philippe Chastel
Musician: Jean Baudlot, Patrick Sigwalt (Prestasoft)
Designer: Digital Research, Marc Djan
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You have been recruited for Operation Wolf, a desperate attempt to rescue prisoners from the enemy. Through a series of missions, you'll engage a variety of enemies, from soldiers to ninjas, patrol boats to helicopters, and more. Can you carry the day?

Operation Wolf is an arcade conversion of the game by Taito. It is essentially a bitmapped "rail-shooter", where you basically hold the gun and shoot just about everything that moves, while conserving your ammo and grenades. Shoot ammo/grenades and healing items on the screen to "pick them up". Your primary machine gun can kill everything if you hit it enough times, but you can also use the grenade launcher for really deadly targets like helicopters or armored cars. You can collect a machine gun which will allow you to shoot faster for a few seconds. 

You'll be pummelled by a LOT of enemies. Some will be shooting, others will be tossing grenades, knifes, and more. Some are armored and requires more than a few hits, others dodges. You can shoot grenades and knifes out of the air if you aim well enough. There are also civilians running around which can be shot, but it's not beneficial. 

Bosses appear at the end of some levels, and each has a specific weakness you need to exploit.

http://www.mobygames.com/game/amiga/operation-wolf
